Logo Design

Slots Design
Games Loading Images 
Western Slots
Level 1
Level 1
Level 2
Level 2
Game Designer / Josh York
Symbols Design / Jennie Yim
RULES
Round up the Bandit Gang.
Defeat the boss to collect the side-pot. 
If you fail to defeat the boss within the timer he will escape and the sidepot will continue to grow as you fight your way through his gang again.
Scatter - Free Spins​​​​​​​​​​​​​​
DESIGN CONCEPT
Two game levels status are designed for the game. The purpose is to keep the players for a longer period of time. Using shooting gallery style for the western theme tone. Style references from old cartoon style.
Animations Created For InGame References
Survival Royal Slots
Loading Image
Loading Image
Slot Design
Slot Design
Game Designer / Josh York
Symbols Design / Jennie Yim
RULES
100 players join a tournament. Players are matched into 1-on-1 combat as they progress.

Players are eliminated in these duels and the winner collects bonus cash, items from the player, and advances through the competition.
Each cabinet is single player and it’s HUD relays information on the player’s progress as well as their opponents in a duel.
Players collect health, medicine, weapons, ammo and armor as they play.
DESIGN CONCEPTS
The design of this slot game is a complex one, which combines survival game and slots game together. Since this slot game includes many different stages, an UIUX flow chart is created first in order to communicate with the game designer. This helps have more clarity about each statue's mockup before going into more detailed design.
Map 1 - 7 Status Mockups
1st Round
1st Round
2nd Round
2nd Round
3rd Round
3rd Round
4th Round
4th Round
5th Round
5th Round
6th Round
6th Round
Final Round
Final Round
Searching Competitor
Searching Competitor
Big Win
Big Win
Match Start
Match Start
Player Eliminated
Player Eliminated
Player Survived
Player Survived
Final Winer
Final Winer
CookOff Slots
InGame Play Test Video
Cat Team
Cat Team
Dog Team
Dog Team
Game Designer / Josh York
Symbols Design / Jennie Yim
RULES
The objective of the CookOff game is to create a better meal than the other team before the timer expires.

Each meal is 5 dishes: bread, salad, soup, entree and dessert. Match 3, 4, or 5 of any of the dishes and you’ll contribute that dish to your table. Your meal will be graded based upon the number of symbol matches that you got - getting a 5 cake match will contribute a 5 star cake to your table.
Once the timer has expired the team with the highest number of stars wins the jackpot!
DESIGN CONCEPT
The original idea from the game designer is to have two teams compete with each other to increase the intensity of the game.
The difficulty of designing the layout is to show two teams clearly in a limited small area. At the beginning of the layout design, there are five small cookers for each player in the mini game area. Considering the screen size of cellphones, instead of showing 5 characters in the team (or 10 for both teams), we decided to use just one character for each team in the competition.
For art design part, in order to adding more teams identities, the idea of, “dogs person” or “cats person”, came across. Somehow the issue always creates a debate between both sides, which I feel it is fun to add into the game, instead of using human cooks.
Game Status Mockups
Dog Team Been Attacked
Dog Team Been Attacked
Cat Team Been Attacked
Cat Team Been Attacked
Cat Team Lose
Cat Team Lose
Cat Team Win
Cat Team Win
"Match Begins" Animation for InGame Reference
InGame Play Test Video
Heist Slots
Game Designer / Josh York
Symbols Design / Jennie Yim
RULES
This table is themed with an opulent high stakes party, with a cat-burglar on the prowl!
Multiple Jackpots are based on matching specific symbols along defined lines.
Each Jackpot has it’s own trigger: matching 5 of the 3 most valuable reel symbols.
DESIGN CONCEPT
The beginning idea was a spy theme, but the design came out not clear enough to convey the  spy idea. After several experiments, we ended out using a cat-burglar stealing prizes. The result has more interactive feelings and has more fun than the begging idea.
InGame Play Test Video
Roadster Rally Slots
Game Designer / Josh York
Symbols Design / Jennie Yim
RULES
Racing Slots is a PVP slot-machine. 5 players join a table and compete against each other to win the side pots for each race. After a winner is established, a new race begins with players being reset to the first node.
InGame Play Test Video
Lucky 7's Slots
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Loading Image
Slot Design
Slot Design
Game Designer / Josh York
Symbols Design / ZIv Wang
Star Slots
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Loading Image
Slot Design
Slot Design
Game Designer / Josh York
Symbols Design / Jennie Yim
Poker Games Loading Images
Black Jack Loading Image
Black Jack Loading Image
Texas Hold'em Loading Image
Texas Hold'em Loading Image
Poker Game Table Design
Icons Design
Icons layout
Lobby Buildings Revisions
Lobby Buildings Design Mockups  (Background designed by 3d team)
Other Lobby Decorations Design
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